So it's been a while since I posted here about how my figure sculpting classes were going.
We had a week off after the hand sculpt, then I sculpted some legs and finally we started the long arduous task of doing a full posed figure. It couldn't just be a sketch to show that I knew where landmarks and basic forms were this time, it had to be the real deal, so I've put my all into the process (even though I haven't ever taken a study to this level of completion before).
It started with a very rough form and proportion block out using a provided base mesh, layers were used primarily to lock in various milestones in the process which I really enjoyed as a workflow. It felt very fluid, I could reverse certain choices, huge changes or go back to sculpt in the T-Pose form for any symmetry like hands and feet (spoilers, that didn't work and I did them all in asymm in the end anyways).
I got a little feedback on the basic forms and volumes (like in the chest) but after this I was on my own for the rest of it. There isn't much else to say on the process other than just knuckling down and doing your best. Mostly I struggled on just trying to finish it; in life drawing classes, I always hated doing the long poses where you made a complete study over the course of an hour. I really enjoy making big gestural pieces, something to capture the image and emotion but ultimately keeping up the pace by doing something new as soon as I "get it". This is quite the change of pace for me, and even though it was long and at times, it was the last thing on this planet that I wanted to do, I'm very happy I finished it for the new year!
The face was a particularly large obstacle to overcome, I enjoy faces a lot but once it comes to likeness pieces I feel like a deer caught in headlights! The feedback I got for this part was incredibly insightful as with likeness' you often need another persons perspective to help guide you, otherwise their face stops looking like a face and you can be blinded and overwhelmed very quickly.
A quick fun note! I didn't think I would enjoy sculpting feet so much! There is a lot of gesture and little quirks you can find in toes, so I may try to do some posed studies once I've taken a break! In all my years working, I haven't had to sculpt detailed feet before (cause who isn't wearing shoes?) so this was a lot of fun.
And this was the final stretch! Scrubbing through all the layers before working on the hands and calling it finished (who else leaves hands till the last possible second?). A lot of refining, detailing and some small structural edits!
And this is how it has finally turned out!
I have sent it away for my final feedback session but as I'm unsure when that may come in, I wanted to share my progress with everyone. Although not an anatomy course at all, I feel as though what I gained most from this course was just more confidence in my ability.
Sculpting without symmetry isn't scary, I can do it. I can do something other than stylised characters just fine and I feel far more secure in my understanding of human anatomy and where my assumptions where tripping me up the most and how to correct them, no matter how messy it may have gotten.
Thank you for following my journey so far! Hopefully I can apply the feedback I got soon and upload full renders and videos very soon.
Happy new year, everybody!