A selection of the skins I created (designed by FuzzyBot) for Lynked:Banner of the Spark!
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All skins were modelled on a gender neutral base, which would then morph between different body profiles for players to choose from. For this to work as seamlessly as possible, I made sure to share as much of the same geo flow in high morphing areas like the chest, waist and hips and persevering geo flow across the joints for high deformation areas. The initial geometry flow was established by a previous principle artist, so my adopting it allowed for a uniformity throughout the skins that helped to support technical animators during handover.
To create legendary versions of the standard skin, small variations in silhouette, design and heavy texture changes allowed me to create more variety in a much shorter time span as I was able to be extremely economical and share as many elements as I could across the sets. The standard skin, as well as the bespoke base colour map, also had a black and white base colour map (like the hair) so that it could be dynamically tinted in-engine, allowing for quick edits and additions by the team.
Finally, all skins had to be compatible with the Buddy Bot gauntlet and hairstyles; frequent testing was done during the sculpting and game res pipelines to assure that the gauntlet and hair could be attached to any skin with minimal clipping.
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All models were made using a high to low pipeline; sculpted in Zbrush, retoped, unwrapped in Maya, baked in Marmoset Toolbag and textured in Substance 3D Painter with a metalness workflow using packed roughness, metalness, AO, emissive maps for Unreal Engine.
During my time with Fuzzy Bot, I made approximately 76 skin variations for the player character.