A selection of hat cosmetics I made for Stampede: Racing Royale by Sumo Digital!
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Some of the early exploration of style that were explored in early development at Sumo Leamington.
I was responsible for modelling, texturing, implementation of characters, costumes and props. Collaborating with technical animation to help develop a customisable character creator that would allow for different head and body shapes to wear various items that adapted to the changes in shape, scale and rotation. All cosmetics had to have three levels of LOD's to handle the large player count in game.
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These models were made in early development; removal and or modifications have been made since and these renders may not reflect final in-game use or future updates.