The Buddy Bot serves as a companion within the game, providing players with abilities and powers to defeat the Combots. For the Gauntlet, I was responsible for the full high to low pipeline, the gauntlet had to have various attachments, skins and colours. The Gauntlet was designed to include various attachments, skins, and colour options. I textured the base blue colour scheme, created a black and white variant for in-engine tinting, and several unlockable skins. Functionally, the side doors had to open and close and it was essential for the Gauntlet to fit the character's arm regardless of their costume or body morphing.
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For the Buddy Bot, my responsibility involved adapting existing skin designs for the Gauntlet, originally created by another artist, to suit the Buddy Bot without direct support from the concept team.